poltswag.blogg.se

Blender physics drop object
Blender physics drop object













blender physics drop object blender physics drop object

Return type :ĭeprecated since version 0.3.0: Resume this scene. True if the scene exists and was scheduled for addition, False otherwise. Scene ( string) – The name of the scene to replace this scene with.

BLENDER PHYSICS DROP OBJECT FULL

A time of 0.0 means the object will last forever (optional).ĭupli ( boolean) – Full duplication of object data (mesh, materials…). Time ( float) – The lifetime of the added object, in frames (assumes one frame is 1/60 second). Reference ( KX_GameObject or string) – The (name of the) object which position, orientation, and scale to copy (optional), if the object to add is a light and there is not reference the light’s layer will be the same that the active layer in the blender scene. Object ( KX_GameObject or string) – The (name of the) object to add. Str addObject ( object, reference, time = 0.0, dupli = False ) Īdds an object to the scene like the Add Object Actuator would. Type :Ī name used to create the logger instance. Type :Ī logger instance that can be used to log messages related to this object (read-only). The scene gravity using the world x, y and z axis. append def callback ( scene ): print ( 'exiting %s. Type :ĮXP_ListValue of KX_FontObject active_camera  Type :Ī list of texts in the scene, (read-only). Type :ĮXP_ListValue of KX_LightObject cameras Ī list of cameras in the scene, (read-only). Type :Ī list of lights in the scene, (read-only). Type :ĮXP_ListValue of KX_GameObject objectsInactive Ī list of objects on background layers (used for the addObject actuator), (read-only). name Ī list of objects in the scene, (read-only). world_to_camera [ 3 All attributes are read only at the moment. active_camera # Depth is negative and decreasing further from the camera depth = object. # Get the depth of an object in the camera view.















Blender physics drop object