

Whenever you look at him he's got a nasty habit of looking back at you.Īnd then there's the atmosphere: you'll spend a good chunk of the game wandering around with just a flashlight, though it's not as bad as when you wander outside in my opinion. Note I said most: there's one ghost in particular that will stalk you throughout the game, and he knows when you're using a security camera. Still, ghosts register on film, so you can use the vast network of security cameras to watch their patterns and discover their routes, since most of them follow set paths. And if you do see it, well.some of these things get downright creepy. It can be a harrowing experience to enter a room with one and suddenly scramble for the door, only to realize you can hardly see where you're going. You don't have to see them, and likely you won't: as your heart rates goes up, your vision blacks out. Instead, you have to sneak past them and pray one doesn't find you.Īlso, the game's first person view really adds to the tension here, because these ghosts just have to be near you. There's no camera to fight with, no proton packs, no nothing. This means two things: every encounter can be fatal fast, and your only options are to run away.

You see, there's a bizarre mist that has spread throughout the base, making ghosts that inhabit it hostile, and if they get near you for long enough, your heart rate will spike and you'll go into cardiac arrest. So, you're wandering in the dark, there are corpses everywhere, and their ghosts are wandering around. There's also lots of backtracking in the game, which can become annoying, though much of the game takes place around a central junction, so nothing is ever terribly far away. To do this, you'll have to talk to them, which is a bit unsettling as they tend to fade in and out depending on how close you are.

To progress in the story, you'll have to find various items and appease the wandering spirits so that their souls get released from this mortal coil. Unfortunately for Richard, it appears everyone inside the base is dead, the power is out, and ghosts are wandering the halls. He decides to grab a spacesuit and enter the base to find Claudia. Richard awakens to find himself alone in the wrecked shuttle. His shuttle crash lands, colliding with the very place you're trying to get. His fiance, Claudia, lives there, and it's their intention to marry once he arrives. In Echo Night: Beyond, you play Richard Osmond, a passenger on a space shuttle heading to a small lunar base. It's also the third in the Echo Night series, so if you're familiar with those, you should know what to expect. That doesn't mean it's without it's freakier moments, but the gameplay in this title doesn't have all the big action sequences of other titles. In fact, this odd futuristic ghost story is more sorrowful than anything else. Since last week I went with a very well known title in horror gaming, I figured I'd go for something a little bit more obscure, and a bit more mellow.
